Home » Courts let Blizzard expand copyright; Blizzard wants to expand it more

August 1st, 2008

Categories: Legal issues, Video games

Blizzard recently won its case against MDY, the makers of Glider, a program that played the World of Warcraft game by itself.  The court banned the distribution of Glider on the ludicrous claim of copyright violations.  Blizzard pointed to its EULA document (which can only be read after buying the game and are “enforced” once you open the package) that tries to limit what users can do with a product they legally purchased.  Blizzard says it sells you a limited license of the game, not the game itself thus negating your First Sale Doctrine rights.  Courts have been mixed on the power of EULA agreements since no one reads them or actually agrees to them.

Now that Blizzard won its summary judgement, it’s looking to push harder on Glider, asking the court to ban the source code from being open-sourced and preventing the developers from helping anyone else create a similar product.

I already have issue with the initial ruling, negating consumer’s first sale doctrine rights just because Blizzard says those don’t count because of a document no one read or agreed to.  The court believes this instance is copyright infringement, but now Blizzard wants the court to basically ban any future products just because.

This case already sets a bad precedent for future EULA and software modification cases.

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