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March 3rd, 2008

Categories: The 7, Video games

There’s lots of debate about what defines art and video games are caught in the crossfire.  These often violent bastions of 21st century manhood are shuffled off as immature, shallow, and silly, which many are, but then of course, so are many books, movies, plays, and paintings.  As technology improves, so do the games, but that alone does not make an artistic video game.  Look at games for their stories, character development, visual design, and innovations in the medium, these are the games that are the proof of the medium’s potential for greatness.

 

FFVITown7. Final Fantasy VI

Final Fantasy has been the standard-bearing for storytelling and character development as well as unmatched for its creative designs and attention to detail.  Of all the best of the bests, Final Fantasy VI stands out for its phenomenal use of sprites and 16-bit technology to create the franchise’s most massive epic.  With a cast of 14 main playable characters, and several optional additions, the game had so much back story to fill all on a Super NES cartridge.  With limited pixels and colors, Final Fantasy VI matched if not surpassed the story telling epics of the half dozen Final Fantasies that followed.

6. Bioshock

Amid the hype and rave reviews, Bioshock was an amazing step forward in video game artistry.  The story posed ethical questions drawn from philosophical literature, provided creativity through emergent gameplay, and showed off some of the best artistic design in a video game - you feel like you were in a gorgeous art deco city.  Most impressively, Bioshock altered the video game narrative (SPOILER WARNING) by revealing that for the first half of the video game, all the decisions you thought you were making were actually mind control through Pavlovian trigger words.  Really raises the question of who’s controlling who?

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December 31st, 2007

Categories: Comic books, Movies and music, Television, The 7, Video games

To best sum up 2007, I have combed the entertainment world to find these seven highlights that brought joy to my heart and hokey crap like that. These are the must-see movies, comics, shows, and events that every geek needs to enjoy before tackling anything in 2008.

Buffy Season 8 #1, from Dark Horse Comics 7. Buffy Season 8

While television spin-offs remain in development limbo, the comic book world welcomed Joss Whedon with open arms. Whedon continues the adventures of Buffy the Vampire Slayer in comic book form, an unheard of use of cross media storytelling. Buffy Season 8, published by Dark Horse Comics, features Whedon and other top writers telling the stories that might have appeared on the TV screen had Buffy continued - and if Whedon had an unlimited budget. The experiment is far from over, and the first bunch of issues have yet to shock and awe in the same way the show did, but the punchy dialogue and quick wit makes this a must read because there’s nothing else like it.

6. Bioshock

If all the awards and rave reviews haven’t convinced you Bioshock is as good as the Second Coming, than you don’t deserve to wear the geek moniker. This art deco romp through philosophical mind games is one of the most unforgettable video game experiences around. The unique gameplay and soon-to-be classic Big Daddies only lays the foundation to a brilliant story filled with plot twists that affect how you view playing the video game.

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September 20th, 2007

Categories: Video games

BioShock, from 2K Games An ongoing debate among gamers and culture critics of all variety has been asking whether video games are art. The Washington Post published a short piece asking Pulitzer Prize winning book critic Michael Dirda if the critical-acclaimed game BioShock can be considered art.

After playing the game, with some difficulty, Dirda recognized BioShock “obviously [had] artistic value” but “would hesitate to go that far” as to call it art.

Various articles and “art” critics have been chiming into the debate. Roger Ebert recently backtracked on his 2005 statement that video games are “inherently inferior to film and literature,” now saying video games can be art, but not high art. In Ebert’s 2007 column, he wrote: “Anything can be art. Even a can of Campbell’s soup. What I should have said is that games could not be high art, as I understand it.”

The problem I find in these arguments is there is little defining of what art is. This is the challenge because defining art becomes the kind of thing you can’t describe but you know when you see it.

Ebert, for instance, says video games are limited as a art form because of player choice whereas movies and literature force your path (he’s never played Final Fantasy has he). Dirda claimed art needed to make you sad, which video games don’t. But this only says why something might not be art. It doesn’t describe what is art.

Frankly, I subscribe to Scott McCloud’s broad but meaningful definition of art in Understanding Comics as anything done not for survival. This means even solving a math problem can be considered math. I say this because I don’t think there is a difference between art and high art. I prefer to call things good art and bad art. This is very subjective but does not ban any medium as a whole from being consider art. Each unique piece is evaluated on its own merits. To a mathematician, a simple equation to solve a complex problem might be beautiful art whereas a cubism painting might have no meaning and be deemed bad art. The math problem and painting are not being compared to each other. Instead, they are being evaluated for their own qualities.

This is why Ebert and Dirda’s definitions make little sense. Ebert says personal choice makes video games more like sports than art. But what about martial arts? Sometimes martial arts can be brutal sports or artfully crafted dances. What about improvisation in acting or jazz music? Personal choice already has a part in popular art forms. Video games pushes that limit like no other medium. Dirda’s argument that art must be sad, well, everything that isn’t the English Patient suddenly becomes trivial.

Moreover, niche mediums like video games and comic books often get slighted for their artistic merit, much like the way science fiction and fantasy movies are snubbed by awards and critical acclaim. “Higher” art forms might be threatened by the encroaching competition or simply think to highly of themselves. Michael Grade, executive chairman of UK network ITV criticized video games as a “moral vacuum” for their violent content” claiming television violence was morally superior because of its storytelling format. Of course, he probably doesn’t mind when video games make games based on violent television shows.

The truth is video games are a young medium. There are many technological hurdles to overcome, much like film, that slow the development of an understood artistic language. But video games and other mediums should be compared on their own merits. I would never play a video game in place of reading a book. The two are different in the way they give me information and the way I process that information. I gain different skills and different experiences from both and both are equally valuable. One might be for learning, the other for enjoyment, but life requires both. And that doesn’t make a book or a video game a bad thing. But it just might make it art.

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