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June 18th, 2008

Categories: File-sharing, Video games

For the doomsaying that PC gaming is in it last throes, game publishers keep releasing games. Several publishers including Infinity Ward and Crytek blame piracy for low sales of their PC games, Call of Duty 4 and Crysis respectively. Thus publishers are packing their games with more and more restrictive and complex DRM, a surefire sales pitch to increase sales.

mass_effect_headshot Electronic Arts released a PC-port of Mass Effect last month and users are already complaining they are being locked out of the game. The company restricts the game to only be installed three times and uninstalling it doesn’t reinstate an install. This is a step up from the proposed DRM which would have rechecked the game’s serial number every 10 days, requiring an internet connection to play a game that doesn’t require an internet connection. After the internet backlash, EA dropped the 10-day check, but made sure Mass Effect was still to difficult to be worth purchasing.

The upcoming game Spore is likely to have similar DRM.

The challenge for PC game publishers is not piracy, because pirates will pirate games. Fighting these pirates becomes an arms war of technology that the pirates constantly win. Publishers waste their time and money fighting them, and alienating paying customers at the same time.

Stardock takes a different approach. Their games contain no DRM and don’t require keeping the CD in the drive to play. Users with valid serial numbers get regular updates with rich lists of new features. Obviously pirates get their hands on Stardock’s games, but the publisher makes a significant profit with a loyal fan base and, shockingly, not spending so much money.

Brad Wardell, founder of Stardock writes:

Anyone who keeps track of how many PCs the “Gamer PC” vendors sell each year could tell you that it’s insane to develop a game explicitly for hard core gamers. Insane. I think people would be shocked to find out how few hard core gamers there really are out there. This data is available. So why are companies making games that require them to sell to 15% of a given market to be profitable? If you need to sell 500,000 of your game to break even and your game requires Pixel Shader 3 to not look like crap or play like crap, do you you really think that there are 50 MILLION PC users with Pixel Shader 3 capable machines who a) play games and b) will actually buy your game if a pirated version is available?

He goes on to explain why Stardock is successful without copy-protection.

When you develop for a market, you don’t go by the user base. You go by the potential customer base. That’s what most software companies do. They base what they want to create on the size of the market they’re developing for. But not PC game developers.

PC game developers seem to focus more on the “cool” factor. What game can they make that will get them glory with the game magazines and gaming websites and hard core gamers? These days, it seems like game developers want to be like rock stars more than businessmen. I’ve never considered myself a real game developer. I’m a gamer who happens to know how to code and also happens to be reasonably good at business.

Stardock games, like “Galactic Civilizations II sold 300,000 copies making 8 digits in revenue on a budget of less than $1 million” according to Wardell. Sins of a Solar Empire was the best-selling PC game of February, ahead of Call of Duty 4 and a World of Warcraft expansion.

Stardock is not praying for people to actually buy their games. They cater to a large enough market, spend an appropriate amount to make the game, and provide an on-going service to encourage people to pay for the game rather than pirate it. People pirate Stardock games, just like they’re pirating EA’s DRM-filled Mass Effect. But Stardock is making huge profits and not pissing off its paying customers. Revolutionary.

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October 15th, 2007

Categories: The 7, Video games

Finally a reason to be thankful in November. Forget the coming cold and use these reason to stay inside the entire month. We all know this year has one of the best holiday line-ups ever, but we didn’t know how good. Here is an entire top 7 list of games just coming out in November. And below, I have all the awesome games that didn’t make it on the list. Obviously game release dates are subject to game publishers dart boards, so all games are what I at least think is coming out in November.

7. Uncharted: Drake’s Fortune
In desperate need of a hit, the PS3 might have move some consoles thanks to the gorgeous Uncharted. This Tomb Raider sans boobs game features dazzling tropical settings with a hearty combat system borrowing heavily from the cover system in Gears of War (that’s a compliment). Oh, and it looks gorgeous. Did I mention that?

Uncharted: Drake's Fortune, from Insomiac

6. Ninja Gaiden: Dragon Swords
Many games have tried innovation with the Nintendo DS’ handy little stylus, but Ninja Gaiden:Dragon Swords slices innovation a new one. On top of some of the best graphics the handheld has seen, Gaiden uses 100 percent stylus controls for ninja hero Ryu. You hold the DS sideways like an open book, using swipes and slashes to kill demons of all sorts. That, and it’s cool to finally have a AAA mature title on the DS. Mother would be so proud.

Mass Effect, from Bioware 5. Mass Effect
Save the universe in this action shooter RPG extravaganza. From the makes of quality RPGs like Star Wars: Knights of the Old Republic and Jade Empire, Bioware brings its first next-gen experience. Mass Effect features a wide array of powers and boasts a galaxy of worlds to explore. It’s really selling point is its often talked about conversation engine that hopefully will allow for more fluid conversations. And combat looks really awesome. That’s what really counts, right?

4. Rock Band
Speaking of combat, who’s more violent than rock stars. That’s right, video game rock stars. Following the success of Guitar Hero, Rock Band is like Guitar Hero, only cranked up to 11. In hopefully the best multiplayer experience of the year (yeah, take that Halo and Call of Duty), Rock Band joins you and two or more friends, online and off, playing guitar, drums, and vocals to music from Kiss, Radiohead, Ramones, and dozens of others.

3. Assassin’s Creed
Assassin's Creed, from Ubisoft It’s been said time and time again: this is the first real next-gen experience. Well this time it’s for real. As assassin Altaïr, you get to navigate massive, ancient cities, working your way through lively marketplaces filled with interactive characters to kill various historical figures. And to navigate these cities, you can go anywhere at anytime, climbing buildings or running across rafters. Even chases with your targets will follow unspecified paths based on the target’s unique A.I. Maybe this next-gen experience will meet expectations. Finally.

2. Call of Duty 4: Modern Warfare
Screw Halo. Call of Duty finished the fight and came back for more. In its first adventure outside of World War II, Call of Duty 4: Modern Warfare takes place in the present day following a complex tale of political intrigue and cutting-edge combat. The realistic battlefield styling from previous Call of Duty’s get a modern overhaul, with a massive multiplayer component. Warfare just the way you like it. From your very own living room.

1. Super Mario Galaxy
As Nintendo itself puts it, Mario Galaxy is the first worthy successor to the classic Mario 64. With new power-ups, Wii-Mote motions, and astonishing graphics, Mario Galaxy is not only the November, but the 2007 game to beat.
Super Mario Galaxy, from Nintendo

And just so you know how challenging this list was, here are the games I considered that are also being released in November. So save your allowance kiddies.

final_fantasy_xii_rw Final Fantasy XII: Revenant Wings
F.E.A.R. Files
BlackSite: Area 51
Army of Two
Kane & Lynch: Dead Men
LEGO Star Wars: The Complete Saga
Silent Hill Origins
Haze
Time Crisis 4
Resident Evil: Umbrella Chronicles
Soul Calibur Legends

What will you be playing over Thanksgiving all the way through Christmas?

Every Monday, I force my opinion on you, my fearless readers, ranking the seven of something geeky.

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October 11th, 2007

Categories: Geek living, Video games

Call of Duty 4, from Activision So you’re halfway through BioShock but Halo 3 just came out. And then Call of Duty 4 hits store shelves. You set aside your allowance/paycheck all year to be able to afford all the games you want this holiday season. But if you keep buying these new games, will you have time to play all the games you buy.

I’m terrible about finishing my games. I’ve maybe beaten 20 of my more than 100 games. And, of course, I keep buying more and more. And with no end in new games in sight, I have to ask, is shelling out the $60 for new games worth the money.

I estimate that if my 100 unbeaten games take an average of 20 hours to beat (I like RPGs), it will take around 2,000 hours to finish all my games, not counting new ones I buy. That’s more than 83 days with no sleep or rest. Giving myself six hours of sleep and some time to eat, it’ll take 125 days. So it’s humanly possible, but who can play for 16 hours every single day. And what if I want to do a sidequest? Or play some multiplayer? Or, the horror, replay a game? I sometimes get so hung up worrying about finishing the game that I forget to enjoy the experience.

Elder Scrolls IV: Oblivion, from Bethesda The conflict comes from the demand for long games with fleshed-out stories filled with twists and turns. But it’s these games that frustrate me the most. A game with no story has no demand for completion. I can play Street Fighter II or Sim City 2000 as much as I want and I’ll never really beat them. And with sandbox and exploration games like Grand Theft Auto III and Elder Scrolls IV: Oblivion, the game might have ending, but you’ll only get there after 200 hours of sidequests and just, plain, fun.

Games are just made too long to beat. No longer can you rush through a Mario game in a single sitting. The reason games no longer have limited lives is because games just last too long on such limited resources. Imagine trying to beat Ninja Gaiden only being allowed to die three times.

But if the developers of the game spent years creating this massive world with so much story and visual splendor, he or she must want me to see everything. So should I take the 10-40 hours minimum to beat all my games, possibly waiting to buy new ones until I beat my current games. Frankly, I just think video games take too long. I look at games as experiences. Sometimes I enjoy some subdued stealth in Metal Gear Solid and sometimes I want to hack-and-slash my way through God of War. Because I own so many games or because of my own ADD, I let my mood decide what game I play. So Dragon Quest VIII gets sidelined in place of dozens of newer games because it just never fancies my mood. I love the game and have put in several hours already, but there are just so many other games I want to play more…at that point in time.

For me, I look at video games as the modern book collection. How many books are on your or your parent’s shelves that you or they never read? I think video games giving us long campaigns with rich stories provides valuable experiences, but do they all have to be this way. As I’ve written about before, critics and gamers demand these long games to make the large price worth paying. But all games don’t have to be 40 hours and all games don’t have to be $60. But that’s a whole other blog post.

For now, I keep buying games because I enjoy new games. Do I owe something to the developers to see the full story they made? Or do I owe it to myself to get my entire money’s worth by playing every minute I can. Of course it’s an individual’s choice. But I think doing anything for several hours, even something really pleasurable, can get bland after a while. I use the movie rate of value to measure the value of a video game. One movie ticket for $10 provides two hours of entertainment. So for a $60 video game, I need at least 12 hours to make it worth buying (you can use the DVD rate of value; I don’t because I don’t like watching movies repeatedly).

While I haven’t beaten the majority of my games, I have put in at least ten hours into about ninety percent of them. So in the end, I am getting my money’s worth. Of course, it may take me almost a year to log the time, but I get there eventually. And that’s worth something, right?

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