After $60 and 20 hours of effort, I want to feel closure. I do not want a dark, to be continued screen. More games seem to end with an anti-climatic final battle only to find out the real big-bad was kept hidden until the next next, yet-to-be announced sequel. I enjoy my franchises, but waiting two to four years for a conclusion is just cruel. Video games take too much time to play and sometimes (not always) longer to make for half a story.
Halo 2 infamously left players floating (and only partially resolved in Halo 3). But several cliffhanger games have yet to get sequels like Shenmue II and Beyond Good and Evil, a cruel act since these are great games with amazing stories. And who knows if we’ll see real answers to God of War and Kingdom Hearts ever.
A recent trend has started announcing games as trilogies. Halo had that distinction as has the recently released Mass Effect and upcoming Too Human. This will only make things worse.
Too Human is a great example of the dangers in video game development. This yet-to-be-released action title first appeared back in 1999 as a Playstation title (Playstation 1 to be precise). Then it moved to Nintendo’s GameCube until recently showing up on the Xbox 360. Of course, now the developer is mixed up in a lawsuit with Epic, the makers of Unreal 3 engine powering Too Human. It’s unknown if this lawsuit will further delay the game.
And this is all for part one of three. At this rate of development, assuming the game even sells enough for a sequel, we won’t see the conclusion until almost 2020. No story is that good.
Movies have figured out how to make cliffhangers work - film movies at the same time. Lord of the Rings and the Matrix left short windows between releases to alleviate the cliffhanger sting. Video games don’t have that luxury. Compared to movies, video games don’t have the variety of revenue opportunities to make up money badly spent. A Hollywood blockbuster has theatrical release, DVD sales and rentals, enforcement deals, and cable and TV royalties to help pad the bottom line. This means Hollywood has more wiggle room when thinking about how much ticket sales alone bring in. Video games, however, have initial sales and rentals and that’s it. It makes taking a financial risk that much riskier.
On top of that, gamers require each part of a video game franchise to provide some kind of enhanced experience. This prevents simultaneous development of a game and its sequel. Though it’s unknown if gamers would accept less advancement if release windows were shortened.
Since simultaneous development like Lord of the Rings seems unreasonable at present, video game companies need to rethink how to develop game stories. Stop thinking about games as trilogies and more as series or franchises. We all know Halo won’t end as a trilogy. Aside from the cliffhanger ending in Halo 3 (which kinda defeats the trilogy idea), the game makes too much money to not make a fourth. So let’s model games more like an X-Men comic and less like an episode of Lost.
Basically, each game can be a self-contained story. With 10 to 40 hours of gameplay, there’s no excuse you can’t fit everything in one game (I’m looking at you Mass Effect). That’s called bad editing.
But self-contained doesn’t mean the story totally ends. Older comics had the major villain die after every issue with some hint that they might, just might come back (which they always did next month). Allusions to sequels are okay, but closure is required. Similarly, it’s okay to leave some questions unanswered. It only adds to our love of Master Chief not seeing his face or questioning why Marcus Fenix was in prison in Gears of War. Just make sure the game we play has a beginning, middle, and a real end. I don’t to beat the final boss only to find out they were just a pawn (much like - LIGHT SPOILER - Gears of Wars’ ending).
Basically, when I pay $60 for a game, I don’t expect half or a third of anything. I want the whole story. Just like wouldn’t accept half of the gameplay (like waiting a year for combos to be added to Street Fighter) I don’t want to wait forever for the story.










Microsoft’s onslaught into video games would have been more of a stumble had it not been for Master Chief and his aline adventures. Halo not only made the Xbox a success, but it instantly became a cultural phenomenon, redefining the console shooter in terms of AI, graphics, gameplay, and story. With amazing multiplayer still played years after release to the sub-culture of Red Vs. Blue, Halo spread its web of influence to be an icon, revolutionary, and bad-ass all at the same time. Halo sequels have broken sales records, with Halo 3 holding the record for biggest day of sales in U.S. history, more than $170 million (only to be trounced 7 months later by the multi-platform cheater GTA IV). Still, it’s impossible to play a first-person shooter these days without feeling the armored hand of Halo siphoning your gaming skillz as you ponder why you’re settling for anything but the best (selling).
6. Doctor Who Wiki
Corny, creepy, and featuring Tom Jones. How can this at all be good? Well thankfully this is a list of the great alien invasions, not great movies. Tim Burton’s Mars Attacks, based on a series of, yes, trading cards, is spoof on all the classic alien invasions, from cliched flying saucers to toy-looking ray guns.
So some shapeshifting aliens are planning to invade Earth? Who ya gonna call? Since the Avengers weren’t answering their interdimentional telephone, the alternate universe version, the Ultimates, came to the rescue. The second story arc for Marvel’s Avengers modern-age revamp sent Captain America, Thor, Iron Man, the Hulk, and an entire brigade of S.H.I.E.L.D. soldiers against a hidden Chitauri base. The shapeshifting Chitauri, it seems, had set a trap for the Ultimates. For all we knew, the Ultimates were killed in a massive explosion.
After spending one whole game trying to lead the evil alien Covenant away from Earth, you gotta feel like a failure. Cause once Halo 2 comes around, well, it’s on. Playing as Xbox mascot Master Chief, you must defend Earth’s interstellar civilization from the religious and technically superior Covenant. The Covenant believe humanity is an affront to their gods, the Forerunners, and so Earth must be destroyed. The invasion goes all-out with next-gen technology in Halo 3 as you finish the fight to save Earth and galaxy (because Earth is very important to the galaxy always). The game takes you all over Earth, with the Chief and his Marines blasting their way through alien scum on every continent.

Halo 3 easily defeats aliens and girlfriends, but apparently, it also defeats Ben Stiller. Halo 3’s record-breaking opening clashed with the opening weekend for Ben Stiller’s new movie The Heartbreak Kid, reuniting him with Something About Mary directors, the Farrelly Brothers. The film, which cost $60 million to make, brought in a disappointing $14 million over three days, paling in comparison to Halo 3’s $170 million opening day.
So you’re halfway through BioShock but Halo 3 just came out. And then Call of Duty 4 hits store shelves. You set aside your allowance/paycheck all year to be able to afford all the games you want this holiday season. But if you keep buying these new games, will you have time to play all the games you buy.
The conflict comes from the demand for long games with fleshed-out stories filled with twists and turns. But it’s these games that frustrate me the most. A game with no story has no demand for completion. I can play Street Fighter II or Sim City 2000 as much as I want and I’ll never really beat them. And with sandbox and exploration games like Grand Theft Auto III and Elder Scrolls IV: Oblivion, the game might have ending, but you’ll only get there after 200 hours of sidequests and just, plain, fun.
After weeks of rumors across the interweb, Microsoft’s golden child, the makers of the Halo franchise Bungie will be moving out. Microsoft acquired Bungie Studios in 2000, launching Halo, the juggernaut killer-app for the Xbox. And in case you hadn’t heard, on this past September 25th, Bungie and Microsoft release Halo 3 for the Xbox 360, selling almost $300 million in a single week.
For someone who couldn’t care less about playing Halo 3, I certainly do love writing about it. Well Microsoft has announced Halo 3 smashed all media records pulling in $170 million in only 24 hours. This beats the $150 million opening weekend for Spider-Man 3 and the massive sales of Harry Potter books.
Of course, with video games costing $60 each, Halo 3 sold far less units than than these movies and books, but who’s counting. Still, Halo 3 sold an amazing 2.5 million copies in 24 hours and made September 25th the most active day on Xbox Live history. Don’t forget to eat people. And if anyone’s interested, I’ll be playing Viva Pinata.


