Home » Tag: mass effect

June 18th, 2008

Categories: File-sharing, Video games

For the doomsaying that PC gaming is in it last throes, game publishers keep releasing games. Several publishers including Infinity Ward and Crytek blame piracy for low sales of their PC games, Call of Duty 4 and Crysis respectively. Thus publishers are packing their games with more and more restrictive and complex DRM, a surefire sales pitch to increase sales.

mass_effect_headshot Electronic Arts released a PC-port of Mass Effect last month and users are already complaining they are being locked out of the game. The company restricts the game to only be installed three times and uninstalling it doesn’t reinstate an install. This is a step up from the proposed DRM which would have rechecked the game’s serial number every 10 days, requiring an internet connection to play a game that doesn’t require an internet connection. After the internet backlash, EA dropped the 10-day check, but made sure Mass Effect was still to difficult to be worth purchasing.

The upcoming game Spore is likely to have similar DRM.

The challenge for PC game publishers is not piracy, because pirates will pirate games. Fighting these pirates becomes an arms war of technology that the pirates constantly win. Publishers waste their time and money fighting them, and alienating paying customers at the same time.

Stardock takes a different approach. Their games contain no DRM and don’t require keeping the CD in the drive to play. Users with valid serial numbers get regular updates with rich lists of new features. Obviously pirates get their hands on Stardock’s games, but the publisher makes a significant profit with a loyal fan base and, shockingly, not spending so much money.

Brad Wardell, founder of Stardock writes:

Anyone who keeps track of how many PCs the “Gamer PC” vendors sell each year could tell you that it’s insane to develop a game explicitly for hard core gamers. Insane. I think people would be shocked to find out how few hard core gamers there really are out there. This data is available. So why are companies making games that require them to sell to 15% of a given market to be profitable? If you need to sell 500,000 of your game to break even and your game requires Pixel Shader 3 to not look like crap or play like crap, do you you really think that there are 50 MILLION PC users with Pixel Shader 3 capable machines who a) play games and b) will actually buy your game if a pirated version is available?

He goes on to explain why Stardock is successful without copy-protection.

When you develop for a market, you don’t go by the user base. You go by the potential customer base. That’s what most software companies do. They base what they want to create on the size of the market they’re developing for. But not PC game developers.

PC game developers seem to focus more on the “cool” factor. What game can they make that will get them glory with the game magazines and gaming websites and hard core gamers? These days, it seems like game developers want to be like rock stars more than businessmen. I’ve never considered myself a real game developer. I’m a gamer who happens to know how to code and also happens to be reasonably good at business.

Stardock games, like “Galactic Civilizations II sold 300,000 copies making 8 digits in revenue on a budget of less than $1 million” according to Wardell. Sins of a Solar Empire was the best-selling PC game of February, ahead of Call of Duty 4 and a World of Warcraft expansion.

Stardock is not praying for people to actually buy their games. They cater to a large enough market, spend an appropriate amount to make the game, and provide an on-going service to encourage people to pay for the game rather than pirate it. People pirate Stardock games, just like they’re pirating EA’s DRM-filled Mass Effect. But Stardock is making huge profits and not pissing off its paying customers. Revolutionary.

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June 12th, 2008

Categories: Video games

After $60 and 20 hours of effort, I want to feel closure. I do not want a dark, to be continued screen. More games seem to end with an anti-climatic final battle only to find out the real big-bad was kept hidden until the next next, yet-to-be announced sequel. I enjoy my franchises, but waiting two to four years for a conclusion is just cruel. Video games take too much time to play and sometimes (not always) longer to make for half a story.

Halo 2 infamously left players floating (and only partially resolved in Halo 3). But several cliffhanger games have yet to get sequels like Shenmue II and Beyond Good and Evil, a cruel act since these are great games with amazing stories. And who knows if we’ll see real answers to God of War and Kingdom Hearts ever.

A recent trend has started announcing games as trilogies. Halo had that distinction as has the recently released Mass Effect and upcoming Too Human. This will only make things worse.
Too Human is a great example of the dangers in video game development. This yet-to-be-released action title first appeared back in 1999 as a Playstation title (Playstation 1 to be precise). Then it moved to Nintendo’s GameCube until recently showing up on the Xbox 360. Of course, now the developer is mixed up in a lawsuit with Epic, the makers of Unreal 3 engine powering Too Human. It’s unknown if this lawsuit will further delay the game.

And this is all for part one of three. At this rate of development, assuming the game even sells enough for a sequel, we won’t see the conclusion until almost 2020. No story is that good.

Movies have figured out how to make cliffhangers work - film movies at the same time. Lord of the Rings and the Matrix left short windows between releases to alleviate the cliffhanger sting. Video games don’t have that luxury. Compared to movies, video games don’t have the variety of revenue opportunities to make up money badly spent. A Hollywood blockbuster has theatrical release, DVD sales and rentals, enforcement deals, and cable and TV royalties to help pad the bottom line. This means Hollywood has more wiggle room when thinking about how much ticket sales alone bring in. Video games, however, have initial sales and rentals and that’s it. It makes taking a financial risk that much riskier.

On top of that, gamers require each part of a video game franchise to provide some kind of enhanced experience. This prevents simultaneous development of a game and its sequel. Though it’s unknown if gamers would accept less advancement if release windows were shortened.

Since simultaneous development like Lord of the Rings seems unreasonable at present, video game companies need to rethink how to develop game stories. Stop thinking about games as trilogies and more as series or franchises. We all know Halo won’t end as a trilogy. Aside from the cliffhanger ending in Halo 3 (which kinda defeats the trilogy idea), the game makes too much money to not make a fourth. So let’s model games more like an X-Men comic and less like an episode of Lost.

Basically, each game can be a self-contained story. With 10 to 40 hours of gameplay, there’s no excuse you can’t fit everything in one game (I’m looking at you Mass Effect). That’s called bad editing.

But self-contained doesn’t mean the story totally ends. Older comics had the major villain die after every issue with some hint that they might, just might come back (which they always did next month). Allusions to sequels are okay, but closure is required. Similarly, it’s okay to leave some questions unanswered. It only adds to our love of Master Chief not seeing his face or questioning why Marcus Fenix was in prison in Gears of War. Just make sure the game we play has a beginning, middle, and a real end. I don’t to beat the final boss only to find out they were just a pawn (much like - LIGHT SPOILER - Gears of Wars’ ending).

Basically, when I pay $60 for a game, I don’t expect half or a third of anything. I want the whole story. Just like wouldn’t accept half of the gameplay (like waiting a year for combos to be added to Street Fighter) I don’t want to wait forever for the story.

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October 15th, 2007

Categories: The 7, Video games

Finally a reason to be thankful in November. Forget the coming cold and use these reason to stay inside the entire month. We all know this year has one of the best holiday line-ups ever, but we didn’t know how good. Here is an entire top 7 list of games just coming out in November. And below, I have all the awesome games that didn’t make it on the list. Obviously game release dates are subject to game publishers dart boards, so all games are what I at least think is coming out in November.

7. Uncharted: Drake’s Fortune
In desperate need of a hit, the PS3 might have move some consoles thanks to the gorgeous Uncharted. This Tomb Raider sans boobs game features dazzling tropical settings with a hearty combat system borrowing heavily from the cover system in Gears of War (that’s a compliment). Oh, and it looks gorgeous. Did I mention that?

Uncharted: Drake's Fortune, from Insomiac

6. Ninja Gaiden: Dragon Swords
Many games have tried innovation with the Nintendo DS’ handy little stylus, but Ninja Gaiden:Dragon Swords slices innovation a new one. On top of some of the best graphics the handheld has seen, Gaiden uses 100 percent stylus controls for ninja hero Ryu. You hold the DS sideways like an open book, using swipes and slashes to kill demons of all sorts. That, and it’s cool to finally have a AAA mature title on the DS. Mother would be so proud.

Mass Effect, from Bioware 5. Mass Effect
Save the universe in this action shooter RPG extravaganza. From the makes of quality RPGs like Star Wars: Knights of the Old Republic and Jade Empire, Bioware brings its first next-gen experience. Mass Effect features a wide array of powers and boasts a galaxy of worlds to explore. It’s really selling point is its often talked about conversation engine that hopefully will allow for more fluid conversations. And combat looks really awesome. That’s what really counts, right?

4. Rock Band
Speaking of combat, who’s more violent than rock stars. That’s right, video game rock stars. Following the success of Guitar Hero, Rock Band is like Guitar Hero, only cranked up to 11. In hopefully the best multiplayer experience of the year (yeah, take that Halo and Call of Duty), Rock Band joins you and two or more friends, online and off, playing guitar, drums, and vocals to music from Kiss, Radiohead, Ramones, and dozens of others.

3. Assassin’s Creed
Assassin's Creed, from Ubisoft It’s been said time and time again: this is the first real next-gen experience. Well this time it’s for real. As assassin Altaïr, you get to navigate massive, ancient cities, working your way through lively marketplaces filled with interactive characters to kill various historical figures. And to navigate these cities, you can go anywhere at anytime, climbing buildings or running across rafters. Even chases with your targets will follow unspecified paths based on the target’s unique A.I. Maybe this next-gen experience will meet expectations. Finally.

2. Call of Duty 4: Modern Warfare
Screw Halo. Call of Duty finished the fight and came back for more. In its first adventure outside of World War II, Call of Duty 4: Modern Warfare takes place in the present day following a complex tale of political intrigue and cutting-edge combat. The realistic battlefield styling from previous Call of Duty’s get a modern overhaul, with a massive multiplayer component. Warfare just the way you like it. From your very own living room.

1. Super Mario Galaxy
As Nintendo itself puts it, Mario Galaxy is the first worthy successor to the classic Mario 64. With new power-ups, Wii-Mote motions, and astonishing graphics, Mario Galaxy is not only the November, but the 2007 game to beat.
Super Mario Galaxy, from Nintendo

And just so you know how challenging this list was, here are the games I considered that are also being released in November. So save your allowance kiddies.

final_fantasy_xii_rw Final Fantasy XII: Revenant Wings
F.E.A.R. Files
BlackSite: Area 51
Army of Two
Kane & Lynch: Dead Men
LEGO Star Wars: The Complete Saga
Silent Hill Origins
Haze
Time Crisis 4
Resident Evil: Umbrella Chronicles
Soul Calibur Legends

What will you be playing over Thanksgiving all the way through Christmas?

Every Monday, I force my opinion on you, my fearless readers, ranking the seven of something geeky.

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