The New York Times claims the new video game Grand Theft Auto: Chinatown Wars is “one of the most important” because of its story telling and maturity.
But really, it’s just because this is a violent video game on a stereotypically kiddie and girlie gaming system, the Nintendo DS. The article praises game developer Rockstar and Nintendo for being “bold” and making a “vital statement to the public” that video games are not just for children.
Didn’t we already know this?
How is it bold of Nintendo for approving one of the best-selling video game series of all time to make a game exclusively for their system, almost certain to sell millions of copies. GTA is a safe-bet, not bold. And as amazing as Chinatown Wars is, it’s not a “crucial moment in the maturation of the gaming industry.” It’s a well-known franchise in an industry more known for violence than child-friendly fare. The New York Times itself has pushed flawed research about how all this violence is harmful.
Video games are still maturing yes, and Chinatown Wars is a helpful step to spreading the rich storytelling potential of the medium. But it’s a miniature version of the also adult GTA IV released only a year ago. Just as adult and arguably more visually spectacular. Adult is not always maturity. Video games can be mature without violence, but talking animals and magic spells don’t get the same headlines as blood and gore.
I recognize the DS itself has expanded the video game market. Yay. It’s more than four years old. About time the New York Times realized violence can sometimes make good storytelling.













With costs exceed $20 million dollars to produce games for the next-generation, publishers a looking at every avenue to defray costs, from producing cheap multi-platform ports, to sequels, to charging for updates. But my question is, with the slow growth for this next-gen of gaming, why aren’t publishers putting the effort into handhelds?
Other publishers may follow Square Enix’s example. The gaming industry has enjoyed the console dominance in the PS2 that provided detailed, 3D worlds compared to the pale colored sprites of Gameboy games. But this generation of handhelds provide unique gaming experiences without sacrificing graphics and gameplay. 

