Home » Tag: technology

June 11th, 2008

Categories: Business, File-sharing, Internet, Legal issues, Movies, Technology

Media and software companies release reports that piracy costs them billions of dollars, destroying their business, funding terrorism, or hurting poor farmers. These companies lobby governments to pass laws, sue fans in court, or ask people to spy on others in order to prop up business models that are becoming obsolete. Companies should stop fighting piracy and treat it like any competitor - by competing and out innovating file-sharing services to provide a better value allowing everyone to make more money.

Matt Mason promotes this in his book, The Pirate’s Dilemma, calling piracy a sign of innovation as pirates experiment to make processes more efficient.

Some of America’s greatest innovators were thought of as pirates. When Thomas Edison invented the phonographic record player, musicians branded him a pirate out to steal their work and destroy the live music business, until a system was established so everyone could be paid royalties. Edison, in turn, went on to invent filmmaking, and demanded a licensing fee from those making movies with his technology. This caused a band of filmmaking pirates, including a man named William, to flee New York for the then still wild West, where they thrived, unlicensed, until Edison’s patents expired. These pirates continue to operate there, albeit legally now, in the town they founded: Hollywood. William’s last name? Fox.

New technology has repeatedly challenged media companies, from Edison’s phonograph to television to cassette tapes. After lawsuits attempted to quash the innovation, media companies embraced the new technology and found new revenue streams, making more money as a result. The home video market Hollywood so desperately defends now would never have existed had Universal and Disney’s lawsuit against Betamax succeeded. Instead of suing file-sharing networks, media companies need to embrace the new technology as a new way to make money.

The current state of media and software is quite good. Media companies are making more money every year. Even the music industry is making more music while more people are listening to music. The recording industry is plummeting at a rate so fast piracy cannot be the sole factor, as studies have shown.

But piracy has become an obsession for media and software companies, hurting themselves and their paying customers with DRM and restrictive policies that limit the value of their products. Microsoft, Google, and Major League Baseball have all discontinued DRM serviced, meaning people who legally paid for goods no longer get to use them while pirates continue to download DRM-free goods for nothing.

Piracy offers a compelling alternative. Piracy offers unlimited free downloads of an almost complete collection of every movie, song, TV show, book, or game ever made using a variety of easy to use programs. Pirated content has no DRM, meaning you can put your music and movies on every computer and portable device you own. On the down side, pirated content is has unreliable quality and inconsistent download speeds, but since its free, these are minor negatives.

Why should someone pay for a service with less services?

Media and software companies need to recognize piracy is not going away - it’s a competitor. No matter how many lawsuits the RIAA, MPAA, and BSA file, piracy grows. These lawsuits increase publicity for many sites and services, working against the lawsuit’s purpose - Pirate Bay, the leading BitTorrent tracker, is now one of the 100 most trafficked websites thanks to publicity from these lawsuits. And for every file-sharing service closed down, dozens more pop up. File-sharing is too useful and thus valuable.

To compete, media and software companies will need radical changes to their business models. Techdirt’s Mike Masnick constantly refers to leveraging infinite goods to sell scarce goods.

In a competitive market, the price of a good is always going to get pushed towards its marginal cost. That actually makes a lot of sense. As competition continues, it puts pressure on profits, but producers aren’t willing (or can’t for very long) keep selling goods at a direct loss. Sunk (or fixed) costs don’t matter, because they’ve already been paid — so everything gets pushed to marginal cost.

Movies, music, and software have high upfront costs but negligible reproduction costs - it’s as simple as copy and pasting a file.

This means leveraging infinite goods to sell scarce goods, like concert tickets, collectable merchandise, or advertising (people’s time and attention is very limited). $20 for DVDs and CDs worked under the old, obsolete business model. The new media economy requires new business models that offer more value to consumers. Plastic discs don’t offer $20 of value anymore, meaning new price models and revenue expectations need to be developed. Just because the recording industry used to be making $10 billion a year doesn’t mean is deserves to always $10 billion. As Masnick points out, should the automobile industry be blamed for putting horse-drawn carriages out of business? The industry has to innovate and adapt to market forces to continue making that money. That’s how capitalism works.

Several progressive artists and developers are experimenting with new business models. Radiohead’s pay-your-own price for their new album was a good start. Trent Reznor of Nine Inch Nails earned $1.6 million in one week selling special editions of his new CD, a CD that you could also download for free. Indie record label Fueled by Ramen used viral marketing to build valuable brands around its bands rather than relying on disc sales. The potential for rewarding business models exists, but will require risk and experimentation and an understanding of the evolving marketplace. Media and software companies need to recognize what their customers want and give it to them. Suing isn’t the answer. Embracing is. And that’s how both piracy and business can win.

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May 21st, 2008

Categories: Technology, The 7

Scientific development constantly moves, introducing new gadgets and gizmos at a shocking pace.  But some things just don’t happen fast enough.  Science fiction predicted hundreds of amazing things we’d be doing now from traveling space to flying with jet packs.  Sadly, all we got was the internet and iPods.  These seven dream technologies should be the focus of every scientist or inventor because, well, I said so.

7. Commercial space travel

Science fiction from the past century has promised human settlements of the Moon, Mars, and more beginning ten years ago.  They failed to uphold this promise.  I want to be able to go for a moon walk for about as much as the red-eye to DC.  And if I want to vacation on the barren lands of Mars, I should be able to.  Earth has gotten too boring, we’ve seen it all.  Time for something new.

6. Cheap, reliable energy

Between global warming and gas prices, non-polluting energy would be a welcomed solution.  Whether it’s large scale hydrogen, solar, wind, or nuclear power, we need to band together to save the world and shut up those damn pundits and their gas price graphs.  Super-efficient batteries for our laptops and gaming handhelds would be awesome too.

Continue reading…

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April 14th, 2008

Categories: Technology, The 7

If war or famine doesn’t kill us, technology sure will.  As we become more and more advanced, the technology we create poses more and more of a challenge that could lead to catastrophic consequences like affecting the Earth’s environment or creating something that takes on a mind of its own.  Science-fiction has proved to us we have more to fear from technology than the perceived benefits.  Here are the most likely ways technology will strike.

7. Wi-fi/cellular radiation

Your cell phone is going to give you a brain tumor, make you infertile, or both at the same time.  All the waves and what-not flying around our heads is also killing us slowly with a relentlessly malicious intent.  As we start packing in internet and phone and video into more and more gadgets, our pockets will fill to much we won’t even be able to walk, leaving us at the mercy of the wi-fi waves and cellular radiation.

6. Hackers and computer viruses

Already many live in fear their computers, cell phones, or even video game consoles will be infected by a vicious computer virus or hacked by a vicious hacker who will steal all their money.  These fears are both logical and rational and will only get worse.  Hackers will get better with stronger more intelligent viruses while security software slows to a crawl thanks to patent lawsuits and tons and tons of money made off of our fears.  Eventually, some virus will go all Y2K on us an send our nuclear missiles flying or send airplanes crashing or turn off our refrigerators, spoiling our milk, and starving us all.

Continue reading…

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March 28th, 2008

Categories: Business, Technology, Video games

psp Video game fans know it sucks to invest hundreds of dollars in consoles, accessories, and games only to do the whole thing over again in five years. We do it, but we hate it. Sony’s PS2 is showing the console lifecycle might be lengthening, with awesome games still being releases for the seven year old system. The PS2 even outsells the state-of-the-art PS3 meaning people seem willing to invest a couple years in the aged platform.

But Sony’s PSP handheld is a different beast. John Koller, senior marketing manager for Sony’s PSP told IGN he believes the handheld has a 10-year lifecycle similar to the PS2 and PS3. Using firmware updated and some hardware revisions, they can milk the life out of the PSP. But this is a bad idea and an example when starting fresh is better in a few years.

Continue reading…

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March 26th, 2008

Categories: Business, Internet, Legal issues, Politics, Technology

There are lots of sexy political issues, usually following whatever George Clooney is promoting that week, and sadly patent law is not one of them. Intellectual property issues and patent law is too complex to be highlighted on billboards, and from the public’s perspective, doesn’t affect our lives too much. But the more I learn about these issues, the more I realize how much America’s patent system is hurting us economically and intellectually.

But in my research and discussions with people, I found myself challenged as to describe my position. I am not specifically anti-copyright or anti-patents and wish there was a term to describe my political position so I knew what to call the Facebook group.

I would like to recommend Pro-Innovation as the term.

Pro-Innovation has that positive marketing spin, being for something rather than against something else. And innovation is good, and in truth, the intended purpose of a patent system. Unfortunately, for all the conventional wisdom, there is no evidence that more patents helps innovation, rather it hampers innovation more than helps.

The Pro-Innovation position looks to bring back American intellectual property laws to their minimalist state as dictated by the Constitution “To promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries.” Meaning any patent or copyright is granted only to promote the development or more and better stuff and only granted for a limited time (70 years after the creator dies seems a little long).

This is an extremely complex issue that I will be tackling more on Prodigeek, but I wanted to throw my suggestion in the ring. I have already trademarked Pro-Innovation and expect a quarter every time somebody says it.

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March 21st, 2008

Categories: Geek-Out Moment

8track The popular audio format of the 1960s, 8-tracks were one of the major alternatives to large records, giving music fans some portability.  Ford Motor Company was the first to include an 8-track player in its cars, freeing people from the confines of radio and commercials.  But as one of the earliest format wars, 8-tracks were quickly usurped by the smaller and cheaper compact cassettes, leaving thousands of music fans with obsolete technology.  But for all the wasted money, 8-tracks have developed an avid collectors market, with many present day audiophiles or, ironically, collectors, still pursuing 8-tracks.  A few independent artists even release 8-track tapes.  I’m seeing resurgence…

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March 1st, 2008

Categories: Geek-Out Moment

Most geeks might not have cared about ABBA’s The Visitors, but this album marked the first audio CD, a media that might be on the way out now, but has given us more than 25 years of optical-disc based joy.  No more 20 floppy discs just to install a word processor.  A CD could hold almost 500 floppy discs word of content, making for higher quality music, better graphics for video games, and simpler installations for…installing stuff.  The CD not only revolutionized the recording industry, but likely encouraged the development of piracy since CDs became a standard for computers as well as portable music players. 

And don’t forget video games.  To compete with the Nintendo juggernaut, Sony released its Playstation system using CDs as the medium rather than the standard cartridge.  Other systems used optical media, but the cinematics seen in Final Fantasy VII proved how superior CDs were to cartridges, if you don’t care about loading times, of course.

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February 24th, 2008

Categories: Geek-Out Moment

The highlight of any museum trip, IMAX movies prove bigger is better.  These screens are more than five stories high, dwarfing the size of traditional movie screens and providing greater picture quality and sound.  Introduced in 1971, IMAX movies required special filming for the larger screens resulting in a more expensive production process.  IMAX films were limited to museums and educational purposes better suited for shorter films with breathtaking visuals.  As of 2002, traditional movie releases could be upcoverted to IMAX screens allowing for more commercial releases.  But IMAX still devotes more than half its screens to educational films, which is how most geeks remember these giant screens.

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February 14th, 2008

Categories: Geek Chic, Geek living

Extensive computer use or gaming can cause severe pain in the wrist and thumb area, now known as computer tunnel syndrome (trademarked!).  Many gadget users like myself joke that our wrist pain is carpal tunnel syndrome, but that is not technically true.  Long periods of repetitive motions like typing or gaming can lead to pain, such as bursitis and tendonitis, but are often more like cramps or stress.  The Mayo Clinic found that heavy computer use did not increase a person’s risk to developing carpal tunnel syndrome, but constant computer use can lead to physical pain.  Here are a few suggestions to keep your hands healthy so you can continue typing until everything is done telepathically.

Wrist guards

Pick up one or two wrist guards from your local drug store.  While typing or gaming, wear the guard to limit movement in your wrists and help limit any pain you might feel.  Can work preventively or help alleviate a current problem if you cannot take long breaks.

Take breaks

Take a good 10-20 minute break every hour if you can.  Stretch your wrists out (see below) to avoid cramping up in your locked typing positions

Stretch

Stretch before, during and after you type or game, just like a real sporting event.  Here are some good stretches to try.

Stop when it hurts

This sounds obvious, but is hard to do.  You have deadlines or just one more level to beat.  It’s hard to stop.  But if you’re body is telling you it hurts, listen and take a break.

Ergonomic keyboards, mic, pads, etc.

When you can’t avoid it, find the most comfortable keyboard and mouse.  I find the more ergonomic ones less comfortable, but it’s worth going to your local electronics store and testing them out.  Mice where your pointer finger is raised lessen stress and curved keyboards provide more natural hand placement.  Also make sure you have a comfortable workspace.  Proper keyboard posture expects you to keep your wrists about perpendicular to your hand.  Gel pads to keep in front of your keyboard help with this.

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February 8th, 2008

Categories: Geek-Out Moment

The UNIVersal Automatic Computer, or UNIVAC, appeared in 1951 as the first commercial computer.  The United Status Census Bureau bought the first UNIVAC, and all its 13 metric tons and taking up 35.5 square meters.  Manufacturer Remington Rand sold 46 UNIVAC computers for more than $1 million each.

The UNIVAC proved its power when CBS used the computer to predict the winner of the 1952 presidential race.  Exit polls showed a landslide for Adlai Stevenson, but the UNIVAC predicted Dwight D. Eisenhower would win.  Newscasters Walter Cronkite and Charles Collingswood didn’t trust the computer and only announced the results late that night.  It turns out, the computer got the result right when the exit polls were wrong.  Something today’s newscasters could still stand to learn.

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