Home » Tag: world of warcraft

June 18th, 2008

Categories: File-sharing, Video games

For the doomsaying that PC gaming is in it last throes, game publishers keep releasing games. Several publishers including Infinity Ward and Crytek blame piracy for low sales of their PC games, Call of Duty 4 and Crysis respectively. Thus publishers are packing their games with more and more restrictive and complex DRM, a surefire sales pitch to increase sales.

mass_effect_headshot Electronic Arts released a PC-port of Mass Effect last month and users are already complaining they are being locked out of the game. The company restricts the game to only be installed three times and uninstalling it doesn’t reinstate an install. This is a step up from the proposed DRM which would have rechecked the game’s serial number every 10 days, requiring an internet connection to play a game that doesn’t require an internet connection. After the internet backlash, EA dropped the 10-day check, but made sure Mass Effect was still to difficult to be worth purchasing.

The upcoming game Spore is likely to have similar DRM.

The challenge for PC game publishers is not piracy, because pirates will pirate games. Fighting these pirates becomes an arms war of technology that the pirates constantly win. Publishers waste their time and money fighting them, and alienating paying customers at the same time.

Stardock takes a different approach. Their games contain no DRM and don’t require keeping the CD in the drive to play. Users with valid serial numbers get regular updates with rich lists of new features. Obviously pirates get their hands on Stardock’s games, but the publisher makes a significant profit with a loyal fan base and, shockingly, not spending so much money.

Brad Wardell, founder of Stardock writes:

Anyone who keeps track of how many PCs the “Gamer PC” vendors sell each year could tell you that it’s insane to develop a game explicitly for hard core gamers. Insane. I think people would be shocked to find out how few hard core gamers there really are out there. This data is available. So why are companies making games that require them to sell to 15% of a given market to be profitable? If you need to sell 500,000 of your game to break even and your game requires Pixel Shader 3 to not look like crap or play like crap, do you you really think that there are 50 MILLION PC users with Pixel Shader 3 capable machines who a) play games and b) will actually buy your game if a pirated version is available?

He goes on to explain why Stardock is successful without copy-protection.

When you develop for a market, you don’t go by the user base. You go by the potential customer base. That’s what most software companies do. They base what they want to create on the size of the market they’re developing for. But not PC game developers.

PC game developers seem to focus more on the “cool” factor. What game can they make that will get them glory with the game magazines and gaming websites and hard core gamers? These days, it seems like game developers want to be like rock stars more than businessmen. I’ve never considered myself a real game developer. I’m a gamer who happens to know how to code and also happens to be reasonably good at business.

Stardock games, like “Galactic Civilizations II sold 300,000 copies making 8 digits in revenue on a budget of less than $1 million” according to Wardell. Sins of a Solar Empire was the best-selling PC game of February, ahead of Call of Duty 4 and a World of Warcraft expansion.

Stardock is not praying for people to actually buy their games. They cater to a large enough market, spend an appropriate amount to make the game, and provide an on-going service to encourage people to pay for the game rather than pirate it. People pirate Stardock games, just like they’re pirating EA’s DRM-filled Mass Effect. But Stardock is making huge profits and not pissing off its paying customers. Revolutionary.

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December 31st, 2007

Categories: Internet, Politics, Video games

Representitive and republican presidential candidate Ron Paul Republican presidential candidate and apparent internet god Ron Paul will likely be remembered more for his power over Digg than his policy.  The Republican underdog has achieved a rare following of online fanatics who help the candidate raise money and promote him like no other, pushing articles about the candidate to the top of Digg and social bookmarking sites.  For another first, Paul supporters are holding a rally for the candidate in the uncontested land of Azeroth.  Supporters will march through the Whisperwind server on New Year’s Day at 8:30pm EST.

It is unknown if the candidate himself will or can appear (does he have a character and is it a high enough level?).  Regardless, this rally marks another crossover between the real and virtual worlds that Second Life so pretended existed.  People might actually attend this one.

Second Life has been a focus for politicians, with Barak Obama and John Edwards both building campaign centers even with no proof advertising in the social world works (it most likely doesn’t work).

But World of Warcraft offers a different environment for social promotion.  The game encourages constant involvement through monthly subscriptions whereas Second Life is free.  Nine million World of Warcraft subscribers means a good portion actually play the game.  Further, the game offers rewards not only for addictive level play, but for teamwork and socializing - the best way to win battles and gain loot. Second Life is simply a trip to the mall - more fun with friends but just as easy to do alone.

I doubt World of Warcraft can be manipulated by Madison Avenue advertisers in the same way as Second Life - it is a fantasy world and its citizens will not want Coke advertising there.  But World of Warcraft has on paper the potential to be a valuable social networking tool.  But what advertisers will probably forget is Azeroth citizens will network themselves.  Ron Paul didn’t initialize this rally.  His supporters did - true evangelicals for the cause.  And that’s the best kind of promoter anyone can ask for.

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December 3rd, 2007

Categories: Comic books, Geek living, Movies and music, Television, The 7, Video games

Our world is boring. We can’t fly, cast spells, or get pet dragons. But in the world of fantasy and fiction, all this is possible. If you lived in one of these fantastic worlds, maybe you to could be one of the great and powerful. So think of this as your travel guide to the 7 coolest fictional worlds to live in. Airfare not included.

7. Pre-Episode 1 in Star Wars

You could be a Jedi living in the massive Star Wars universe before all those evil Stormtroopers took over. The Republic stood over a peaceful galaxy of incredible technology and fun gadgets. You could be a Jedi, a Senator, or just a bad-ass spaceship captain. And get some of those cool droids.

6. Azeroth

Azeroth, from Blizzard

Azeroth from World of Warcraft earns a spot simply cause so many of us already spend all our time there. Wouldn’t it be easier to level up our character if we didn’t have to waste time in the real world. And frankly, in Azeroth, we’re more popular, sexier, and richer. So why not spend all our time in Azeroth. Plus, we can have bad-ass swords and magical powers. That’s always good.

5. Neopolis

If you want super-powers, this is the place to go. Everyone in Neopolis, has super-powers, from the police to the criminals to the hot-dog vendors. Even the pets have super-powers. So the city might be a little dangerous, but at least you’ll have some cool powers to help protect you.

Toontown, from Disney 4. Toontown in Who Framed Roger Rabbit?

Cartoons are cool. Towns made of cartoons are cooler. Yup, after a day of filling your favorite cartoons, these hard working animations retire to the sunny splendor of Toontown. Cars drive themselves, the clouds sing, and Betty Boo serves cigarettes. It’s a perfect world.

3. Star Trek’s Federation

How awesome would it be to live in a world without poverty, war, or suffering. Yeah, I don’t give a crap either, but spending all my time on a holodeck would kick ass. Yeah, space travel, teleporting, and the endless menus of the replicator pale to the awesomeness of the holodeck, where all my imaginations can come to hard-light truth. Frankly, any one of these worlds could be replicated in the holodeck.

2. New York City in the Marvel Universe

Ever want to lie near Spider-Man, the X-Men, the Avengers, and the Fantastic Four. Only New York City is big enough to house them all. Sure odds are you’ll get killed in some massive super villain attack - a different one happens every week. But for the chance to meet one of these legends.

1. Harry Potter-verse

If you haven’t dreamed of going to a magic school, you don’t deserve to call yourself a geek. The Harry Potter books just perfected that vision with a humorous and fulfilling magic world hidden in our own. Who knows, maybe J.K. Rowling had some inside information into the real deal. We can only hope. What kind of wand do you want?

Harry Potter and Hogwarts, from Warner Bros.

Every Monday, I force my opinion on you, my fearless readers, ranking the seven of something geeky.

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November 8th, 2007

Categories: Comic books, Video games

Comic book superstar Jim Lee took time out of his busy day to give Prodigeek the details of his many projects from his art on All-Star Batman and Wildcats to running Wildstorm to his work on the upcoming DC MMO video game. Check out part one of Jim Lee’s thrilling interview. Now here’s part two.

Jim Lee, from Wizard Magazine Prodigeek - How’s the DC MMORPG going?

Jim Lee - It’s going real well. Stuff looks better and better each passing week. I think I’m very happy with the way it’s turning out. It’s a game I want to play. I think that’s kind of why they hired me to come aboard.

Prodigeek - What’s your title?

Jim Lee - Executive creative director. I’m involved in a lot of aspects of the game, most aspects of the game. Things that I know about, like art obviously, but you know even game play and stuff like that. I just give my feedback and sit in on discussions and be the eyes and ears for DC to make sure that [Sony Online] delivers a great game and so far they have been delivering, I mean it’s been a real educational experience to. Have to say I mean it’s one thing to be a gamer playing, it’s another to see and understand how it came together. A really staggering amount of work [is needed] to produce a video game, much less an MMO which is so much more.

Prodigeek - How have you seen the DC MMO change over your time working on the game?

Jim Lee - Oh a lot, you should have seen the early generation models and buildings. It’s not just, Sony’s development or my development in the process that’s are growing, but the whole team. All the people that are working on the game care. All the guys have learned and improved the game by leaps and bounds. The stuff their knocking out now in terms of environment and figures and designs are light years ahead of what we were doing a year ago. All aspects of the game are steadily improved upon. [Sony says] This is a first model of this character. We’re going to rebuild it a couple of times. You have to kind of go through this process to get to the final good stuff. We’ll get closer and closer to the final good stuff so it’s exciting. (more…)

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November 7th, 2007

Categories: Comic books, Video games

Jim Lee drawing

Comic book superstar Jim Lee took time out of his busy day to give Prodigeek the details of his many projects from his art on All-Star Batman and Wildcats to running Wildstorm to his work on the upcoming DC MMO video game. Come back tomorrow for the second part of Lee’s first Prodigeek interview. Here’s part one.

Click here for part two.

Prodigeek - How’s All-Star Batman and Robin going?

Jim Lee - It’s going really well. I’m working on All-Star Batman and Robin #9, finishing that up. Frank’s been writing great scripts. It’ll make for a great trade. It’s a big story. Much bigger than either of us originally envisioned it to be. But the great thing is taking the time to explore the world that he’s created. We’re doing a lot of cool stuff with a lot of characters, not just Batman. Not just Robin and Gotham. There’s Black Canary and the Joker, Green Lantern, Justice League. It’s a world bigger than just Batman.

Prodigeek - What attracted you to working on All-Star Batman, especially after your run on the regular Batman title?

Jim Lee - Oh it was definitely the chance to work with Frank Miller. He’s the guy that got me into comics. I was a fan through his work. I’ve always admired everything he’s done, not just the early era of old Batman stuff, but the stuff he did for Dark Horse, Sin City, 300. I think he’s one of the all-time great talents and you just cannot pass up opportunities like that.

(more…)

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